My first construct is made up of spatula rubber, telephone circuitry, TV dinner trays, and duct tape. It can be entertaining looking at the junk that builds your automatron-your customizable robots. Handy’s Circular Blade Weed Wacker, I think that’s the name, and I’m adding some kind of build-a-bot unit to one of my underutilized settlements. This wild goose chase just adds fodder to my self-deprecating sense of humor.īut Automatron progresses, and soon I’m swinging a Mr. I often make fun of myself for taking too long to play video games. So, things were going well already, I could tell. By this point, I’d left it a few miles back during my chase after the eyebot. The next step is to find the surviving good-guy robot, the one accompanying the caravan that sent out the distress call in the first place. So I take my extended ripper-my chainsaw turkey carver, I call it-and tear that eyebot a new one. I thought it would lead me to the Mechanist, the adversary in the Automatron DLC. So, like an idiot, I follow this eyebot around the map for a full 20 or 30 minutes before I realize this is going nowhere. I think this eyebot is leading me somewhere. I run up to it, then it kites me along, flying a ways off, turning around to see if I’m following, then waits for me to catch up. I failed to finish off one last enemy eyebot, though. Again, that’s a bad situation for someone like me that has to get up close and personal to handle my wetwork.īut it’s nothing that a flaming Shishkebab and a couple syringes of PsychoJet can’t handle. I also find out that if they’re legendary enemies, they go up in a nuclear explosion. It’s bad news for a melee-heavy character like me, especially because these robots can go hand-to-hand with the best of them. ![]() These are some nasty robots I’ve never seen these kind before. ![]() I already know the caravan doesn’t stand a chance. I make a beeline for the marker on my map. ![]() These are organized robots on some kind of premeditated warpath. Not just some leftover skin-job synth with a blank stare and an Institute rifle. It starts off, as many Fallout 4 adventures do, with a distress signal.
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